Super Mario Galaxy 2 is a platform game developed and published by Nintendo for Wii. It was first announced on E3 2009 and is a sequel to Super Mario Galaxy . It was released worldwide in 2010. This story follows Mario as he pursues King Koopa, Bowser, into space, where he has imprisoned Princess Peach and controlled the universe using the Power Stars and Grand Stars. Mario had to travel across galaxies to restore the Power Stars in order to travel to the center of the universe and rescue Princess Peach.
This game was originally planned as the latest version of Super Mario Galaxy ; this version will be called Super Mario Galaxy More . It was then decided that this game would be developed as an enhanced sequel as the development staff continued to build the game with dozens of new ideas, and the development time expanded to two and a half years. Among the additions are the dynamic environment, new power-ups, and the ability to ride Yoshi.
Once released, the Super Mario Galaxy 2 was greeted with extensive critical acclaim, and is considered by many to be one of the greatest video games of all time, as well as one of the highest rated video games on aggregator website reviews. It is one of the best-selling games on the Wii with over seven million copies sold worldwide.
Video Super Mario Galaxy 2
Gameplay
Super Mario Galaxy 2's Gameplay is similar to the Super Mario Galaxy, with a focus on platforms based on and around the 3D planet, called in-game as a galaxy, with a variety of themes, sizes, landscapes, and climate. The player controls Mario (or later in the game, his brother Luigi, though using him is optional), which has special abilities such as "Spin" attacks, long jumps, wall jumps, and various somersaults. As the original, the purpose of this game is to travel to various galaxies and collect Power Stars, which are given by completing the level and completing the task and used to gain access to the next level. The game retains some of the game mechanics introduced in the original, such as the blue Star Pointer that allows players to collect Star Bits and shoot them at enemies, levels that restrict movement to 2D planes, balance ball levels, and gravity background arrows..
Settings and level design
This game provides players access to the galaxy of this game through the means of a map system similar to the one in Mario games such as Super Mario World and Super Mario Bros. Wii. It is navigated through a cellular planet called Starship Mario that functions as a world hub, which can be visited anytime and expanded when new capabilities or levels are opened. The game contains 49 galaxies allocated among seven different regions of the universe (called "the world"), increasing general difficulties in every world. The first six worlds end up with boss levels where the object is beating Bowser or Bowser Jr. (the first being in an even-numbered world, and the last being in an odd numbered world), which then allows players to access the next world. When the players collect all 120 Power Stars, 120 Green Star levels will be unlocked. This level, containing the hidden Green Stars or placed in hard-to-reach areas, requires intense exploration and precision and can lead to instant death if the player fails. Super Mario Galaxy 2 contains 242 unique Power Star to collect as a whole.
Most of the levels in SuperMario Galaxy 2 offer unique tasks based on themes, and many focus on dynamic environments that change or alternate between different states. For example, some environments change to the background music rhythm, such as a sudden shift toward gravity or the emergence or disappearance of a platform; and others have special buttons that temporarily slow down time. The comet Prankster, shown in the original game and causing heavier variations and challenges in the levels, no longer appears randomly in the visited galaxy but instead requires the collection of Comet Medals in the galaxy to appear. In addition, Comet Prankster has become more common and offers a number of variations: while the Super Mario Galaxy offers only five mutually exclusive variations, Prankster comet in the Super Mario Galaxy 2 range for a number of challenges that often mix or overlap. These include: destroying all enemies, collecting 100 Purple Coins, finishing level within the time limit, completing levels with only one maximum health unit, or avoiding Cosmic Clones (doppelgÃÆ'ängers of Mario that mimics the actions of the player.) As a result, both dynamic environments and Prankster Comet often creates challenges with puzzle elements, requires precision and strategies to overcome them.
Power-up
All original transformations in the Super Mario Galaxy go back except for Ice Mario and Flying Mario, along with some new power-ups and items. These include Spin Drill, which allows players to dig through planets and appear on the other side; Rock Mario, which allows players to break through obstacles, like rocks and enemies; and Cloud Mario, which allows players to create platforms while in the air.
Mario was able to ride Yoshi's dinosaur at a certain level. When riding Yoshi, the player's blue Star Pointer is replaced with a red dot, allowing the player to point at various objects and manipulate it with Yoshi's tongue. Yoshi can also use his tongue to swing across the gap, pull the lever, and swallow the enemy (with the option to spit it back as a projectile). In addition, Yoshi allows players to double jumps. There are also three different strengths available to eat that give Yoshi a temporary ability. These are Dash Pepper, Blimp Fruit and the Bulb Berry. The Dash Pepper allows Yoshi to run fast, giving him the ability to run over the walls and run on water; Blimp's fruit allows Yoshi to float in the air; and Bulb Berry allow Yoshi to reveal a secret path. If a player takes damage while riding Yoshi, the player will fall and Yoshi will run away until the player returns to attack him. If the player does not return, Yoshi will retreat into his egg.
Guides and multiplayer
Due to the increased ability of the original top game, the Super Mario Galaxy 2 offers some features that help inexperienced players or frustration. The most famous is the Cosmic Guide, similar to the New Super Mario Bros. Features. Wii "" Super Guide ", which takes the form of Rosalina.The Cosmic Guide appears if the player has failed for a certain level several times, and allows the player to give computer control over Mario to complete the level.The drawback is that the player was awarded the Bronze Star , which requires players to complete the level without using the Cosmic Guide to get the Golden Power Star.There are also monitors called "TV Guides" that will show you how to perform specific moves or the optimal way of using power-ups.
Multiplayer gameplay has also been expanded from the original. In the Super Mario Galaxy, other players can use the second Wii Remote to control the second Star Pointer and help Mario by snatching enemies or collecting and shooting Star Bits. In Super Mario Galaxy 2, the second player now controls the orange Luma that retains all the original abilities, but can also physically attack the enemy and collect items, power-up and 1-up, making player engagement more useful.
Maps Super Mario Galaxy 2
Story
Princess Peach invites Mario to share the cake at the Star Festival, as the Star Bits descend from the sky over the Mushroom Kingdom. On his way, Mario discovers Luma, who soon befriends him and gives him the ability to spin. Shortly afterwards, the enemy of Mario Bowser, who had grown into a great size after swallowing the Grand Stars, attacked Princess Peach's Castle. Kidnapping the princess, Bowser escaped into outer space to recreate his empire at the center of the universe. After the launch into space, Mario was given the control of Starship Mario, a planetoid moving in the shape of his head, made by a cunning Luma mechanic called Lubba, powered by the Power Stars, and piloted by other Lumas; its mission is to fly across the universe in pursuit of Bowser and Princess. Along the way Mario meets the new Lumas and joins his friend Yoshi, the Frog Brigade from the original Super Mario Galaxy , and his brother Luigi.
After collecting enough Power Stars, Mario reaches the main fortress of Bowser, draining energy from what appears to be a comet. Mario infiltrated to the castle and defeated Bowser, taking the last Grand Star. Rosalina and the Comet Observatory of the Super Mario Galaxy first appeared before Mario and Peach. Rosalina thanked Mario for watching over the Luma he found, and Luma returned to the Comet Observatory, taking Mario's hat with him. Mario and his friends return to the Mushroom Kingdom and celebrate their victory. The game ends with Starship Mario sitting on top of Princess Peach's Castle, with the Comet Observatory sped across the sky.
Development
After Nintendo finished the Super Mario Galaxy , Shigeru Miyamoto approached the development team and suggested that follow-up be produced. The game was originally planned to only do variations on the original game planet and call the game " Super Mario Galaxy More ", and was dubbed " Super Mario Galaxy 1.5 " during the start of development, a development estimated at about a year. The first element applied is anything removed from the original game, either to ensure the balance of the game or just because of time constraints, such as Yoshi and planetary concept shaped like the head of Mario. Over time, more and more new elements and ideas were brought into the game, and it was decided that this game would be an enhanced sequel to a slightly modified follow-up. Thus, the development takes two and a half years. Takeshi Hayakawa, the main programmer for Super Mario Galaxy 2, created a development tool that allows different members of staff, including visual and sound designers, to design and create stages easily without waiting for the programmer, many of them put into in the final game.
To help distinguish the Super Mario Galaxy 2 from its predecessor, the staff initially wanted the whole game to revolve around the "switching" concept, where the game environment would change dramatically under certain conditions. This concept is ultimately very difficult to apply in full scale, so it is lowered only to a certain level. Another idea that emerged from the beginning was the inclusion of other Nintendo characters (especially Donkey Kong and Pikmin). But the idea was frozen by Miyamoto stating that the character of Pikmin will not work in Mario's universe, and that there is no excuse for such brilliant acting. The game tutorial is limited to an optional system called "Network Tip" to benefit players already familiar with the original game. Miyamoto compared the Super Mario Galaxy 2 with The Legend of Zelda: Masora Majora , where both games use the same engine as its predecessor, but build on its foundation.
The game was revealed at Electronic Entertainment Expo 2009 on June 2nd. In Miyamoto's personal conference, it was stated that the game was very far in development, but its release was held back to mid-2010 because of Super Mario's New Bros. Wii ' s release at the end of 2009. Miyamoto also stated that this game has 95-99% new features, with the rest being the previous features introduced at Super Galaxy. In connection with the original game, Nintendo of America president and CEO Reggie Fils-Aime stated in an interview that the sequel would be more challenging, and Miyamoto said in a Wired interview that the game would focus less on the plot. Miyamoto initially hinted that the game might be using the "Super Guide" feature, introduced in New Super Mario Bros. Wii into the game, and this was confirmed by Nintendo Product Manager's Manager Manager, Bill Trinen, who claimed that the feature is implemented differently than what's offered by New Super Mario Bros. Wii . This feature is called the Cosmic Guide, where the Cosmic Spirit (Rosalina) controls Mario.
The game debuted at Nintendo Media Summit 2010 on February 24, 2010, when the second trailer for the game was released, and the release date in North America on May 23, 2010 was finally announced. The Japanese, European and Australian versions of the game are packed with instructional DVD guides, explaining basic controls, as well as featuring advanced games. The voice actors of Super Mario Galaxy are repeating their role for the sequel including an additional vote by Dex Manley who plays Lubba.
In January 2015, Nintendo President Satoru Iwata announced at a Nintendo Direct presentation that Super Mario Galaxy 2 , along with other Wii games like Punch-Out !! and Metroid Prime: Trilogy , will be re-released for download on Wii U's Nintendo eShop. It was released on January 14, 2015.
Music
Like the original Super Mario Galaxy, Super Mario Galaxy 2 shows music scores written for and performed by the symphony orchestra (known as the Mario Galaxy Orchestra in credits). At the beginning of the development process, when the concept of "Super Mario Galaxy 1.5" is being considered, there is no plan to use music that is different from the first Super Mario Galaxy . However, as the game evolved, the voice team, led by Mahito Yokota, realized that they needed new music in accordance with the new game mechanisms that were added. Although they were hesitant to use the symphony orchestra again due to recording difficulties, general producer Shigeru Miyamoto immediately gave permission - according to Yokota, Miyamoto felt that the players would expect the orchestra soundtrack. Miyamoto also seems to suggest that the players want to hear the settings of the Super Mario Galaxy , which is why the soundtrack is a mix of new pieces and theme settings from the original Galaxy as well as many past installments in the Mario series, such as Super Mario World and Super Mario 64. Ryo Nagamatsu, who worked previously on Wii Sports Resort, Wii Sports Resort and New Super Mario Bros. Wii, donated nine pieces to the soundtrack.
Koji Kondo recruited sixty musicians for the orchestra, ten more than the number of musicians used for the original game scores, with an additional ten musicians providing the band's great music style with trumpet, trombone, saxophone and drums for a total of seventy players.. The orchestra show was performed by Taizo Takemoto, who is famous for his work with the Super Smash Bros. Concert. in 2002, while Kondo served as supervisor, while also contributing five parts to the soundtrack. The soundtrack is available in 2-disc form for Japanese Nintendo Club members.
Reception and inheritance
Reviews
Super Mario Galaxy 2 received critical acclaim from major video game critics with many reviews praising the game for its creativity and technical enhancement from the original. Most reviewers agree that this game lives up to or surpass the original Super Mario Galaxy. It has an average critic score of 97% in GameRankings and 97/100 in Metacritic, making it one of the highest rated games on the site.
Tom McShea from GameSpot called it "the new standard for platformer," gave it a perfect 10.0, making it the seventh game in the history of the site to get that score. Another perfect score came from Edge , stating "this is not a game that redefines the genre: it is one that rolls and locks it," and Craig Harris IGN, who feels that the game "Perfect captures the classic videogame charm, the reason why most of us start playing games from scratch. " IGN then placed the 4th Super Mario Galaxy 2 on their "Top Modern Games" list. IGN also listed Super Mario Galaxy 2 as the greatest Wii game of all time. Escapist Editor Susan Arendt voiced this view by stating it "does not tamper with a predetermined formula, but we do not really want it," while GameTrailers commented that "there's something amazing for almost everyone and games that we can really recommend to almost anyone rare. "Ryan Scott at GameSpy thinks it is a much better game than the first Super Mario Galaxy , states" for a series that explored every possible angle of genre, Mario games continue to come up with ways to challenge our ideas of what platformers can and should do. "
The Giant Bomb Ryan Davis specifically praised the enhanced level design, commenting that the designers are "more brave" and "more willing to take some weird risks with planetoids and abstract platforms that set the tone in the original Galaxy," while Chris Kohler of Wired commented that the level concept alone "can be made into a full game of its own." In addition, Justin Haywald 1UP.com recorded an expanded soundtrack as "sweeping." GamesRadar compliments the graphics, saying that despite the technical limitations of the Wii, Galaxy 2 "understands how to get the most out of aging technology that almost all graphic deficiencies are masked or covered up, leaving you with the best Wii - this. " X-Play Editor Andrew Pfister won the Super Mario Galaxy 2 5/5, calling it" the culmination of 20 years of Mario games into a fantastically and creatively designed platformer. "
Despite this praise, some critics raised complaints over the increased difficulty and resemblance of the game with the original Super Mario Galaxy . Chris Scullion of Official Nintendo Magazine calls it "the best new game on the Wii," but says it has no genuine impact (though they recognize this extreme difficulty, because of its original quality). Game Informer Editor Matt Helgeson is concerned with some potentially "frustrating" challenges, especially towards the end of the game; Similarly, Ben PerLee from GamePro states that "increased difficulty and high proficiency requirements can make new fans go away." However, Worthplaying editor Chris DeAngelus praised the game's difficulty, stating "perhaps the most positive of all, there is very little sequence where death would feel like a result of bad design, not the players fault, which helps keep frustration down." Sales
In Japan, Super Mario Galaxy 2 sold 143,000 copies on its first day of release and 340,000 copies in its first week, about 90,000 more than the first Super Mario Galaxy sold in the same amount of time. In North America, the game sold 650,000 copies during May 2010. In the United Kingdom, the Super Mario Galaxy 2 is the third best-selling game among multiplatform releases and the single best-selling platform release for the week ending June 26, 2010. On July 16, 2010, this game has sold 1 million copies in the United States. As of April 2011, the Super Mario Galaxy 2 has sold 6.36 million copies worldwide.
Awards
Super Mario Galaxy 2 received the Game of the Year 2010 award from Nintendo Power , GamesMaster , Nintendo Official Magazine , < i> Edge , GamesTM , Destructoid and Metacritic. It was named the best Wii Game of the Year by IGN, GameTrailers, GameSpot, 1UP.com, and many other media. In December 2010, IGN gave the Super Mario Galaxy 2 Wii game number 1, surpassing its predecessor. In 2012, Official Nintendo Magazine has named the Super Mario Galaxy 2 ranked 'The Largest Nintendo Games ever' in # 1.
Note
References
External links
- Official website
- Super Mario Galaxy 2 on Nintendo.com
Source of the article : Wikipedia